// Game_Main.cpp (c) 2011 JV Software
//

#include "game_local.h"

GameLocal		gameLocal;
GAME_API Game	*game = &gameLocal;

/*
============
GetGameAPI
============
*/
Game*	GetGameAPI( void ) {
	return game;
}

/*
============
GameLocal::Init
============
*/
void GameLocal::Init( void ) {
	engine->Printf( TEXT("---------- GameLocal::Init ------------\n") );

	// Load in the default splash screen.
	engine->Printf( TEXT("Init Splash Screen...\n" ) );
	loadingImage = imageManager->LoadImage( TEXT("ui/loadingsplash.ftex") );
}

/*
============
GameLocal::Frame
============
*/
void GameLocal::Frame( void ) {
	
}
